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Consumer Entertainment

Enhancing the concert experience

Boomvox set out to deepen the connection between concert-goers and artists. I designed the consumer product end to end, from journey mapping through interface design, working directly with end users, artists, and venue partners.

Role
Lead, Product & Design
Company
Boomvox
Scope
Ethnographic research through shipped product

Ethnographic research

The team and I went to venues, hung out with artists, met with music industry big wigs, and, most importantly, experienced concerts with concert-goers. We discovered the motivation behind attending concerts, which differed depending on demographic.

Field research photos: notes and a field tester badge, and the team observing a concert venue in person

Validation

After our research, we created the first version of the Boomvox app, which included the basics for validating our research: knowing what kind of interactions would increase interest and connection to the artist, and sales, within the app. Concert-goers had the opportunity to tap around and use the prototype, and field testers made notes on behavior and comments.

VIP Pass screen offering a meet and greet, a pre-show video call, and direct messaging with the artist

Rapid iteration

Discover, understand, make, test, discover. The process repeated over and over again as we discovered more and delivered value to concert-goers. In-concert ads were released to test an increase in downloads and interaction between the artist manager and the attendees, while others in the team handed out cards at other locations to increase downloads and usage. Those cards doubled as posters mounted inside venues, each carrying a QR code and an NFC tap target so people could see what was playing and buy the setlist right from their seat.

Boomvox ads mounted in booths at a real venue, glowing purple under the club lighting
In-venue poster reading See what's playing, preview and buy the setlist, with a QR code and NFC tap target Printed setlist cards and field tester lanyards stacked and ready to hand out

The pivot

After discovery and iteration, we learned that the best place to sell the desired connection to the artist was at the time of ticketing, first at purchase, then at entry into the concert. We also uncovered that while the major venues had funding, both the larger and the smaller venues were looking for ways to reduce risk, as attendee numbers weren't consistent. Part of the reason was awareness of artists playing at specific venues, but a major part was the cost of tickets. To have a full social experience, the ticket was only one purchase of many during the night, and many people's budgets couldn't take the full experience.

Tixi

Seeing this, an addition was made to the Boomvox app: Tixi. Tixi was created to spread the cost of entertainment over time for attendees, replace the point of sale for the front door of venues, and act as a selling point for the connection to the artist, the main purpose of Boomvox. Spreading this cost out allowed concert-goers to spend more at the venue.

Tixi payment screen offering to pay $33.61 in full or spread it to $9.66 a month over four months Tixi success screen confirming the $33.61 payment with a receipt option